B-A-R-G-U-Z-I-N

B-A-R-G-U-Z-I-N is an upcoming indie survival game being developed with Unreal Engine 5.
I lead the programming, focusing on AI enemy behavior, camera systems, and gameplay mechanics. I also managed the Github repository, ensuring smooth collaboration and version control for the team.
I also rigged and created prototype animations for the player and enemy character, and implemented them using UE5's blendspace and state machines.
AI Enemy system

Using Behaviour trees and actors, I developed AI pathfinding and combat systems.
Created prototype animations and implemented using UE5's blendspace and state machines.
Narrative System

Inspired by classice "Resident Evil", we designed rooms to have fixed cameras and a post process material to mask out select actors from a hand painted background.
I assisted with debugging, optimization of the dialogue system, and Inventory system. While also implementing the item inspection mechanic.