B-A-R-G-U-Z-I-N

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2026-
UE5

B-A-R-G-U-Z-I-N is an upcoming indie survival game being developed with Unreal Engine 5.

Gamedev
UE5 Github

I lead the programming, focusing on AI enemy behavior, camera systems, and gameplay mechanics. I also managed the Github repository, ensuring smooth collaboration and version control for the team.

Blender
Animation

I also rigged and created prototype animations for the player and enemy character, and implemented them using UE5's blendspace and state machines.

Arrow
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AI Enemy system

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AI
Blueprint

Using Behaviour trees and actors, I developed AI pathfinding and combat systems.

Animation
Blender
UE5

Created prototype animations and implemented using UE5's blendspace and state machines.

Arrow
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Narrative System

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Arrow
Gamedev
UE5

Inspired by classice "Resident Evil", we designed rooms to have fixed cameras and a post process material to mask out select actors from a hand painted background.

Teamwork
Gamedev

I assisted with debugging, optimization of the dialogue system, and Inventory system. While also implementing the item inspection mechanic.

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