Andrew Dresel-Kurtz | Game Design
I’m a hybrid game designer and programmer specializing in Unreal Engine 5
I'm an adaptable team player capable of tackling any task; from developing game mechanics to rigging and animating models
Currently collaborating as lead programmer on an upcoming Indie Project BARGUZIN. Aswell as tutoring UE5 to students learning game design
Enjoy exploring the site (and its easter eggs). Feel free to reach out if you want to connect or collaborate on a project!
Recent Project | B-A-R-G-U-Z-I-N
As lead programmer, I am working on this Resident Evil inspired indie survival game being developed with Unreal Engine 5.
I lead the programming, focusing on AI enemy behavior, camera systems, and gameplay mechanics. I also managed the Github repository, ensuring smooth collaboration and version control for the team.
Quick Bio and contact!
I first started my game development journey by modding Minecraft and designing my own assets and minigames.
Aside from BARGUZIN, I am currently developing a side project while also tutoring college students in game design and working as a TA for LAUSD.
I earned my BA in game design at UC Santa Cruz learning a variety of programming languages, 2D, and 3D modeling softwares and techniques. My three specialized softwares are Unreal Engine 5, Blender, and Photohop.